Jumping is bound by default to a controller button. You cannot use Rotate Left/Rotate Right as DPad actions. If you wish to bind rotation to a Vive touchpad, you must use the Vector2 ‘Rotate Only’ action. Rotate Right and Left can be found in the radial menu. Note that rotation is not bound by default to Vive wands. You can configure the snap angle in the VR Settings menu or turn the angle all the way down to change the rotation to ‘smooth’. Rotating the world is bound to right joystick, if present. Both allow manipulation of the world rotation. The ‘Walkabout’ and ‘Free Rotate’ bindings exist to allow continuous movement in roomscale if desired. The player has to follow the normal collision rules of Minecraft so be sure not to lose your shadow buddy! The location of the player is represented by a square shadow. Walking around your play space will move your player in-game. Speed depends on how fast you swing your arms. Forward is based on the direction of both controllers. Run-In-place In this mode you hold the ‘Walk Forwards’ button and swing your arms to move. HMD: Similar to controller mode but uses the the VR headset look direction as ‘forward’. The following are the available sub-modes for free move.Ĭontroller: Uses the offhand controller pointing direction as ‘forward’. Several options also exist for mitigating motion sickness, such as movement speed reduction, increased inertia, and FOV reduction. Switch between them in the Locomotion Settings. T here are multiple options for how free-move works. In this case the Teleport button will only function as Move Forward’ Free-Move Teleporting may not be supported on multiplayer servers. Using a free-move button will cancel these effects. Vertical movement, such as jumping or falling, can additionally be turned off with the ‘Simulate Falling’ option. When actively using Teleport, all involuntary horizontal movement, such as knockback or being pushed by water, is prevented, This does not apply to vehicles. In survival mode teleporting will cause hunger and has an energy meter that refills over time. TeleportingĪim a parabolic arc at your destination and release to be teleported to it instantly. Holding ‘Pick Block’ for several seconds will toggle the function of the left trigger from teleport to free-move. Additionally, on all controllers the left trigger will act as Move Forward or Teleport, based on your settings and if teleporting is allowed. The locomotion options available can all be found in the VR Settings menu and may change depending on your version and play mode.īy default, any controller with a left joystick will use that as Move and Strafe always. Vivecraft supports many types of locomotion options depending on your comfort level in VR, what controllers you have, and the mode of play. See this page for legacy bindings from before June 2019. interacting with a screen for maximum compatibility with vanilla Minecraft mechanics.Īll controls can be rebound using SteamVR Input. See this page for the default bindings in current versions of Vivecraft, and instructions for re-binding.ĭifferent bindings are used for interacting with the world vs. Vivecraft ships default bindings for Vive, Oculus, Index, WMR, and Cosmos controllers. This page primarily describes Standing play mode. Most roomscale interactions are disabled but VR functions, like teleporting, can still be used. Seated play disables all controller input and uses the mouse and keyboard. Standing play uses motion controllers and allows all room-scale interactions. Vivecraft has 2 major play modes: Standing and Seated. Jump To Play Modes Default Controls Moving Around Combat and Mining VR Interact Other VR Features Play Modes For the best experience please make sure the game window has focus on your PC. Controller input is implemented through mouse and keyboard simulation for maximum compatibility. If you are not familiar with the basic gameplay of Minecraft, start with a tutorial.
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